Beginner's Guide

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Dreams Beginner's Guide

 

Contents
Introduction
Dreams School
After Dreams School
Map of Misthaven
Places to Fight
Frequently Asked Questions (FAQs)
Epilogue

 

Okay, I'm here. Now what the heck do I do?

The first thing to do is to make a character. Once you log on, you will be asked for a name and password for your character. After you have chosen those and confirmed them, you will enter the character creation module where you pick your race, class, etc. Once that is done, you will enter the game at the entrance to the Dreams School. Going through Dreams School will accomplish three important things for you. It will teach you the basic commands you need to know to play here, it will get you a set of starter equipment, and it will get you to level 2 so that your character will save. What follows now is a screen capture of a character going through the school. This is what you will see if you actually go through the school, which we recommend.

 

Dreams School

Entrance to Dream School
[Exits: north down]
This is the entrance to Dream School. Go north to go through dream school. If you have been here before and want to go directly to the "newbie arena" (your bedroom), open and enter the south door. You see a BIG sign mounted on the ground. Type READ SIGN.

Read sign

[25hp 100m 100mv 500xp] Welcome to Dreams! There are some vital things you need to know before you continue playing on here. First you should read "HELP REMORT", "HELP CLASSES" and "HELP REGENERATION".

Help remort

[25hp 100m 100mv 500xp] REMORT
Syntax: remort <desired class>

In this mud you have the option of doing something which is called remorting. When you reach level 50, you may remort (begin to play) into another class to gain more skills/spells and knowledge. Once you reach level 50, you will see a message saying its time to remort. At that point you type "remort" and it lists the classes you may remort into. If you remort, you will be put back to level 2 and half of your hp/mana will be taken away, but you get to keep your equipment and skills/spells from your previous class. Remorting is an option so you do not have to remort if you don't want to. Just type "remort <and your classes' next rank>". For example, if I were a squire, I'd type "remort knight" since knight is the next rank after squire. If you decided to remort, once you hit level 50 as your remort class it will automatically put you at level 50 of your original classes' second rank. At level 100 you will have another chance to remort, or you can become a hero or become the 3rd rank of your class group. If you decide to become the 3rd rank, you cannot become a hero - you have to choose between the two. Becoming the 3rd rank of your class group means you decided to specialize in your class instead of becoming a hero and gaining a default set of skills/spells. Specializing in your class group means you will get skills/spells that deal with your class that heroes cannot obtain. Once you choose either one, you are almost at the highest mortal point in the game. At some point after attaining level 150, you may have the chance to go on the quest to become a legend. Type "help legend" for more information.

ALSO SEE: "help classes" for a list of all the classes and their order.
                    "help <class> skills" (Example: "help knight skills")

Type "help remort example" for an example of remorting.

Help class

[25hp 100m 100mv 500xp] CLASS CLASSES
You should read 'HELP REMORT' first.
Here is a list of class groups and their order:

Rank #1 Rank #2 Rank #3
Mage Sorcerer Wizard
Rogue Thief Assassin
Acolyte Cleric Curate
Psionicist Seer Mindbender
Fighter Warrior Mercenary
Squire Knight Paladin

Help regeneration

[25hp 100m 100mv 500xp] REGENERATION
When you reach level 20, your body's regeneration will no longer be assisted by the gods. When your health falls below a certain point you will only gain 1/4 of what you usually gain per tick. You will have to seek medical attention or wait until your body heals enough to become normal again.

Slist

[25hp 100m 100mv 500xp] ALL Abilities available for the Squire class.

Lv Abilities
3: armor
8: parry
10: scrolls
12: bless second attack
18: dodge
20: disarm
22: rescue
24: shield
26: combat mind
28: enhanced damage
30: flesh armor
33: might
35: staves
37: cure blindness
40: turn undead
45: third attack
47: bash door

 look

[25hp 100m 100mv 500xp] Entrance to Dream School
[Exits: north down]
This is the entrance to Dream School. Go north to go through dream school. If you have been here before and want to go directly to the "newbie arena" (your bedroom), open and enter the south door. You see a BIG sign mounted on the ground. Type READ SIGN.

North

[25hp 100m 100mv 500xp] A Room in Dream School
[Exits: north east south west]
Welcome to Dream School. Daydreams and Nightmares cover the walls. As you prepare for your journey through Dreams, make sure you read the sign to learn as much as you can. I would hate for you to get lost in your own Dream. To the west is Lloth's Training Room, and to the east is the Guild Training Room. North of you is the next Station of Dream School. There is a sign on the wall. (type 'READ SIGN')

Read sign

[25hp 100m 97mv 500xp] To find out your attributes, type 'score'. You can improve your attributes in Lloth's Training Room to the west. You can practice your skills and spells in the Guild Training Room to the east. You can continue through Dream school by going north.

If you are a new character, you should go 'WEST' from here, train your abilities, and then come back here and go 'NORTH'.

You will not be able to practice any of your skills until you have reached the third level.

Score

[25hp 100m 100mv 500xp] Winter the Squire.
-------------------------------------------------------------------------------

Str: 10(10)  | Autoexit: yes  | Level : 1
Int: 10(10) | Autoloot: yes | Race : Dwarf
Wis: 10(10) | Autogold: yes | Hit Points : 25/25
Dex: 10(10) | Autosac : yes  | Mana : 100/100
Con: 13(13)  | Wimpy : 7  | Moves : 100/100

-------------------------------------------------------------------------------

Experience : 1500 | Age : 17 years  | Gold : 5905
To level : 500   | Pracs : 0 | Balance : 0
Page Length: 20 | Trains: 5 | Shares : 0
Deaths : 0 | Items : 4/32 | Shares value: 0
Kills : 0 | Weight: 16/115 | Tokens : 0

-------------------------------------------------------------------------------
You are naked.
You are neutral.
-------------------------------------------------------------------------------

West

[25hp 100m 100mv 500xp] Lloth's Training Room
[Exits: east]
You are in Lloth's Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall.
(White Aura) An adept of Lloth is here, waiting to start your training.

Read sign

[25hp 100m 96mv 500xp] Welcome to Lloth's Training Room. Here you can train your attributes. To train an attribute, you need enough practices and enough gold. Type 'train' while you are in the room to find out how many practice sessions you have and how much gold each training session will cost you. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information.

Help train

[25hp 100m 96mv 500xp] TRAIN
Syntax: train <'str'|'int'|'wis'|'dex'|'con'|'hp'|'mana'|'move'>

TRAIN increases one of your attributes. When you start the game, your character has standard attributes based on your class, and several initial practice sessions. You can increase your attributes by using these practice sessions at a TRAINER (there are several in Dreams).

It costs ten practices to train an attribute, but the practices must first be converted into a train. (See below)

You may also train your hitpoints, mana points, and movement points. Each of these costs one training session and gives a somewhat unpredictable gain. It also costs some of your gold for use of the training facilities, whether improving your stats or your hp/mana/movement.

The best attributes to train first are WIS and CON. WIS gives you more practices when you gain a level. CON gives you more hit points. In the long run, your character will be most powerful if you train WIS and CON both to 18 before practicing or training anything else.

To convert PRACTICES into TRAINS type train create at the trainer.
To convert TRAINS into PRACTICES type train convert at the trainer.

Train wis

[25hp 100m 100mv 500xp] Your wisdom increases!

Train wis

[25hp 100m 100mv 500xp] Your wisdom increases!

Train wis

[25hp 100m 100mv 500xp] Your wisdom increases!

Train wis

[25hp 100m 100mv 500xp] Your wisdom increases!

Train wis

[25hp 100m 100mv 500xp] Your wisdom increases!

Train wis

[25hp 100m 100mv 500xp] You don't have enough training sessions.

Look

[25hp 100m 100mv 500xp] Lloth's Training Room
[Exits: east]
You are in Lloth's Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall.
(White Aura) An adept of Lloth is here, waiting to start your training.

East

[25hp 100m 100mv 500xp] A Room in Dream School
[Exits: north east south west]
Welcome to Dream School. Daydreams and Nightmares cover the walls. As you prepare for your journey through Dreams, make sure you read the sign to learn as much as you can. I would hate for you to get lost in your own Dream. To the west is Lloth's Training Room, and to the east is the Guild Training Room. North of you is the next Station of Dream School. There is a sign on the wall. (type 'READ SIGN')

North

[25hp 100m 96mv 500xp] A Room in Dream School
[Exits: south west] 
The purpose of Dream school is to prepare you for the ultimate dream adventure that you have ever been on. Be sure to read all the signs and to ask questions if you get confused. To ask for help, type: chat help. You should also turn on your abbreviations. This way, you will only need to type the first letter or two of a command, such as n to go north. Type: config +abbrev. Of course, there is a sign on the wall. The exits are west and south. A small plaque is on the wall.
(White Aura) A priestess of the Goddess Druscilla is here ready to help you practice.

Read plaque

[25hp 100m 93mv 500xp] This zone (Originally Mud School) was created by Hatchet for any Merc Mud. Copyright 1992, 1993. This zone has undergone extensive rewriting by the Dream Team. All typos are the fault of Spup.

Read sign

[25hp 100m 100mv 500xp] Equipment check time! Type 'EQUIPMENT' or 'EQ' to see your current equipment. Right now, you have just a flannel shirt, a pillow, and a weapon of sorts. As you go through Dream School you will acquire a complete set of equipment. This equipment will prepare you for bed. Because all good dreams happen in bed.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.

Equipment

[25hp 100m 100mv 500xp] You are using:
<used as light>        (Glowing) a nite light
<worn on body>     a flannel pajama top
<worn as shield>     a flat pillow
<primary weapon>  a clumsy iron sword

Inventory

[25hp 100m 100mv 500xp] You are carrying:
Nothing.

Look

[25hp 100m 100mv 500xp] A Room in Dream School
[Exits: south west]
The purpose of Dream school is to prepare you for the ulitimate dream adventure that you have ever been on. Be sure to read all the signs and to ask questions if you get confused. To ask for help, type: chat help. You should also turn on your abbreviations. This way, you will only need to type the first letter or two of a command, such as n to go north. Type: config +abbrev. Of course, there is a sign on the wall. The exits are west and south. A small plaque is on the wall.
(White Aura) A priestess of the Goddess Druscilla is here ready to help you practice.

West

[25hp 100m 100mv 500xp] The Dream Direction Room
[Exits: north east south west up down]
During your travels at Dreams you will go many different places. This room is designed to help you practice going different directions. All directions can be abbreviated. You can type 'n' for 'north', and the same is true for the other directions also. There is a sign to read.

Read sign

[25hp 100m 98mv 500xp] Directions are not hard to figure out, but will help you to find your way around. Speaking about directions, when you are finished with Dream School, you should find all the helpful maps that have been created to help you find your way around Dreams.

Of course, not all rooms have all exits available.
To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door.

Try going into each direction from here. When you are done, go NORTH.

West

[25hp 100m 98mv 500xp] A Room in Dream School
[Exits: east]
Remember that you can control the colors of Dreams if you are able to use color. To turn on color type 'COLOR ON', then type 'help color' to learn how to use it. Go east to leave this room.

East

[25hp 100m 96mv 500xp] The Dream Direction Room
[Exits: north east south west up down]
During your travels at Dreams you will go many different places. This room is designed to help you practice going different directions. All directions can be abbreviated. You can type 'n' for 'north', and the same is true for the other directions also. There is a sign to read.

 South

[25hp 100m 94mv 500xp] A Room in Dream School
[Exits: north]
There are many things that you can configure with Dreams. To see a list of what you can configure, type 'conf'. To turn somethign ON or OFF simply type the word (example) 'AUTOLOOT'. And you may as well turn autoloot ON as well as any others you may want On. Of course, there is a sign on the wall. The only exit is north.

Conf

[ Keyword ] Option
[+ABBREV ] You can use abbreviations.
[+AUTOEXIT ] You automatically see exits.
[+AUTOGLANCE] You automatically see how your opponent is doing.
[+AUTOGOLD ] You automatically get gold from corpses.
[+AUTOLOOT ] You automatically loot corpses.
[+AUTOSAC ]    You automatically sacrifice corpses.
[+AUTOSPLIT ]  You automatically split looted coins.
[-autowield ]   You don't automatically wield your offhand weapon.
[+AUTOWRAP ] You receive ANSI autowrap sequences.
[+BEEP ]    You will now recieve beeps.
[+BLANK ]   You have a blank line before your prompt.
[-brief ]    You see long descriptions.
[+COMBINE ] You see object lists in combined format.
[-nofinger ]  Your finger information is publicly available.
[+NOLOGIN ] Your login information is not publicly available.
[+NOSUMMON ] You cannot be summoned, teleported to, or portaled to.
[+PROMPT ]   You have a prompt.
[-telnetga ]  You don't receive a telnet GA sequence.

Read sign

[25hp 100m 92mv 500xp] Just go north to the Dream direction room.

[25hp 100m 100mv 500xp] The Dream Direction Room
[Exits: north east south west up down]
During your travels at Dreams you will go many different places. This room is designed to help you practice going different directions. All directions can be abbreviated. You can type 'n' for 'north', and the same is true for the other directions also. There is a sign to read.

Down

[25hp 100m 98mv 500xp] A Room in Dream School
[Exits: up]
T
here are all sorts of commands at Dreams that will give you all sorts of neat information. One such command is the whois command. You can type 'whois <character name>' any see that persons title and level. Of course, there is a sign on the wall. The only exit is up.

Read sign

[25hp 100m 96mv 500xp] Just go up to the Dream direction room.

Up

[25hp 100m 96mv 500xp] The Dream Direction Room
[Exits: north east south west up down]
During your travels at Dreams you will go many different places. This room is designed to help you practice going different directions. All directions can be abbreviated. You can type 'n' for 'north', and the same is true for the other directions also. There is a sign to read.

Up

[25hp 100m 94mv 500xp] A Room in Dream School
[Exits: down]
There are all sorts of commands at Dreams that will give you all sorts of neat information. One such command is the wiz command. By typing 'wiz', you will see a cool chart of all the immortals on Dreams. Of course, there is a sign on the wall. The only exit is down.

Read sign

[25hp 100m 92mv 500xp] Just go down to the Dream direction room.

Down

[25hp 100m 92mv 500xp] The Dream Direction Room
[Exits: north east south west up down]
During your travels at Dreams you will go many different places. This room is designed to help you practice going different directions. All directions can be abbreviated. You can type 'n' for 'north', and the same is true for the other directions also. There is a sign to read.

North

[25hp 100m 90mv 500xp] A Room in Dream School
[Exits: north south]
It is now time that you learn more about you. There are two things that you can constantly change about yourself. The first is your title. Your title is what people see by your name when they type 'who'. For more information about your title type 'help title'. The second is your description. This is what people see when they look at you. Try it by typing 'look self'. You can see your current description by typing 'desc'. You can change your description by typing 'desc <desired text>' Of course, there is a sign on the wall.

Exits lead north and south.

Help title

[25hp 100m 100mv 500xp] TITLE
Syntax: title <string>

Sets your title to a given string.

The game supplies a title when your character is created and when you advance a level. You can use TITLE to set your title to something else.

Look self

[25hp 100m 100mv 500xp]
You see nothing special about him.
Winter is in perfect health.

He is using
<used as light>         (Glowing) a nite light
<worn on body>      a flannel pajama top
<worn as shield>      a flat pillow
<primary weapon>   a clumsy iron sword

Desc

[25hp 100m 100mv 500xp] Your description is:

Read sign

[25hp 100m 100mv 500xp] There are two ways to find out information about yourself. The most common way is to use the 'SCORE' command. Why don't you try it out right now. At higher levels, 'SCORE' gives you more information. The 'info' command will give you some of the information that is in the score command.

Score

[25hp 100m 100mv 500xp] Winter the Squire.
-------------------------------------------------------------------------------

Str: 10(10) | Autoexit: yes | Level : 1
Int: 10(10)  | Autoloot: yes | Race : Dwarf
Wis: 15(15) | Autogold: yes | Hit Points : 25/25
Dex: 10(10) | Autosac : yes | Mana : 100/100
Con: 13(13) | Wimpy : 7 | Moves : 100/100

-------------------------------------------------------------------------------

Experience : 1500 | Age : 17 years | Gold : 5830
To level : 500 | Pracs : 0   | Balance : 0
Page Length: 20 | Trains: 0 | Shares : 0
Deaths : 0 | Items : 4/32 | Shares value: 0
Kills : 0 | Weight: 16/115 | Tokens : 0

-------------------------------------------------------------------------------
You are somewhat armored.
You are neutral.
-------------------------------------------------------------------------------

North

[25hp 100m 100mv 500xp] A Room in Dream School
[Exits: south west down]
Most of your stay at Dreams will revolve around fighting monsters. The room below you prepares you for many a battle. Of course, there is a sign on the wall. Exits reach west and down.

Read sign

[25hp 100m 98mv 500xp] Welcome to combat training.

The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily or that may be to easy to kill, unless of course they have something you REALLY want..

The second lesson is running away. There is a monster in the room down. He is too strong for you to kill, so be very careful!!! OK, go 'DOWN' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him.

You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room. When you are ready to go on to the next station, go 'WEST'.

Help wimpy

[25hp 100m 98mv 500xp] WIMPY
Syntax: wimpy
Syntax: wimpy <number>

WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee.

WIMPY with no argument sets your wimpy value to 20% of your maximum hit points.

Some monsters are wimpy.

Wimpy

[25hp 100m 100mv 500xp] Wimpy set to 5 hit points.

Down

[25hp 100m 100mv 500xp] The Death Cage
[Exits: up]
You are in a smelly cage. Strangely, the walls are still clean! You see a sign here. The only exit is up.
Your Death is here, waiting to consume you.

Consider Death

[25hp 100m 98mv 500xp] Your Death laughs at you mercilessly.
Also, it is slightly healthier than you.

Kill Death

[25hp 100m 98mv 500xp] Your slash injures Your Death.
Your Death has a few bruises.

[25hp 100m 100mv 498xp]
Your slash pricks Your Death.
Your Death's swing misses you.
Your Death has a few bruises.


[25hp 100m 100mv 496xp]
Your slash bruises Your Death.
Your Death's swing misses you.
Your Death has some cuts.


[25hp 100m 100mv 494xp]
Your slash injures Your Death.
Your Death's swing misses you.
Your Death has several wounds.

[25hp 100m 100mv 492xp]
Your slash injures Your Death.
Your Death's swing misses you.
Your Death's swing misses you.
Your Death has many nasty wounds.
Your slash misses Your Death.
Your Death's swing misses you.
Your Death has many nasty wounds.

[25hp 100m 100mv 500xp]
Your slash bruises Your Death.
Your Death's swing misses you.
Your Death has many nasty wounds.

Flee
You flee from combat! You lose 25 exps.

[25hp 100m 98mv 523xp] A Room in Dream School
[Exits: east down]
You are now prepared for combat. The following rooms will help you get ready for bed. Because, as you have heard before, all good Dreams happen in bed. Of course, there is a sign on the wall.

Read sign

[25hp 100m 96mv 523xp] Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every dream monster, since they hold some equipment you need. To start, go down.

Down

[25hp 100m 96mv 523xp] The Four Dreams Room
[Exits: north east south west down]
You are in the four Dreams room. All around are 4 different dreams. To succeed in the world of Dreams, you must first overcome the four basic types of dreams. Each room contains a different dream. Conquer the dreams and take what they have to offer and you will be ready for the world of Dreams. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down.
(White Aura) An acolyte of Master Arsenic is here, grinning at you.

Read sign

[25hp 100m 98mv 523xp] Welcome to the four Dreams room. The adepts of Dream school have captured some monsters for you to kill. In the four dreams are four monsters of various types. Kill them all!

After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. If you have autoloot on, it's automatic.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your Gods. The giving Gods of Dreams will reward you for this.

While conquering your dreams, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings.

West

[25hp 100m 100mv 523xp] A Wet Dream
[Exits: east]
You are in a wet dream. Water is everywhere. You wonder how you are breathing! Then you remember that this is only a dream. There is a sign on the wall. The only exit is east.
There is a large killer whale chained here.

Read sign

[25hp 100m 98mv 523xp] There is a whale in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse if you don't have your configurations of autoloot, autosac and autogold set on.

Kill whale

[25hp 100m 98mv 523xp] Your slash pricks a large whale.
Your slash bruises a large whale.
a large whale's swipe misses you.
a large whale's swipe misses you.
A large whale has a few bruises.

[25hp 100m 100mv 521xp]
A large whale dodges your attack.
A large whale trips you and you go down!
a large whale's swipe misses you.
A large whale has a few bruises.

[25hp 100m 100mv 521xp]
Your slash injures a large whale.
a large whale's swipe misses you.
A large whale has several wounds.

[25hp 100m 100mv 520xp]
Your slash hits a large whale.
A large whale trips you and you go down!
a large whale's swipe misses you.
A large whale has many nasty wounds.

[25hp 100m 100mv 519xp]
A sudden breeze whisks past you whispering your name.
A large whale has many nasty wounds.

[25hp 100m 100mv 519xp]
Your slash bruises a large whale.
a large whale's swipe misses you.
A large whale is bleeding freely.

[25hp 100m 100mv 518xp]
Your slash bruises a large whale.
a large whale's swipe misses you.
A large whale is covered in blood.

[25hp 100m 100mv 517xp]
Your slash bruises a large whale.
a large whale's swipe misses you.
A large whale is almost dead.

[25hp 100m 100mv 516xp]
Your slash injures a large whale.
a large whale's swipe misses you.
A large whale is in a bad way.

[25hp 100m 100mv 515xp]
Your slash bruises a large whale.
A large whale is DEAD!!
You receive 146 experience points.
You hear a large whale's death cry.

You get some gold coins from corpse of a large whale.
You counted 75 coins.
You get a pair of fuzzy slippers from corpse of a large whale.
You get a wrist guard from corpse of a large whale.
Fick gives you 45 gold coins for your sacrifice.

Wear all

[25hp 100m 100mv 368xp] You wear a wrist guard around your left wrist.
You wear a pair of fuzzy slippers on your feet.

East

[25hp 100m 100mv 368xp] The Four Dreams Room
[Exits: north east south west down]
You are in the four Dreams room. All around are 4 different dreams. To succeed in the world of Dreams, you must first overcome the four basic types of dreams. Each room contains a different dream. Conquer the dreams and take what they have to offer and you will be ready for the world of Dreams. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down.
(White Aura) An acolyte of Master Arsenic is here, grinning at you.

East

[25hp 100m 98mv 368xp] A dimly lit bedroom
[Exits: west]
You are in a dimly lit bedroom. Satin pillows are everywhere. Your favorite sex symbol is on the bed beckoning you to the bed, forgetting your troubles. There is a sign on the wall. The only exit is west.
Your favorite sex symbol is chained here.

Read sign

[25hp 100m 96mv 368xp] Your favorite sex symbol is in this room. Kill it and get out of here fast! Remember to loot and sacrifice the corpse if you don't have your configuration of Autoloot, Autosac and Autogold set On.

Kill sex

[25hp 100m 96mv 368xp] Your slash injures Your favorite sex symbol.
Your favorite sex symbol has several wounds.

[25hp 100m 96mv 367xp]
Your slash injures Your favorite sex symbol.
Your favorite sex symbol's bite misses you.
Your favorite sex symbol is leaking guts.

[25hp 100m 96mv 366xp]
Your slash hits Your favorite sex symbol.
Your favorite sex symbol is DEAD!!
You receive 88 experience points.
Your favorite sex symbol's arm is sliced from its dead body.
You get some gold coins from corpse of Your favorite sex symbol.
You counted 6 coins.
You get a warm cozy scarf from corpse of Your favorite sex symbol.
You get a warm cozy scarf from corpse of Your favorite sex symbol.
Arsenic gives you 9 gold coins for your sacrifice.

Wear all

[25hp 100m 96mv 277xp] You wear a warm cozy scarf around your neck.
You wear a warm cozy scarf around your neck.

West

[25hp 100m 96mv 277xp] The Four Dreams Room
[Exits: north east south west down]
You are in the four Dreams room. All around are 4 different dreams. To succeed in the world of Dreams, you must first overcome the four basic types of dreams. Each room contains a different dream. Conquer the dreams and take what they have to offer and you will be ready for the world of Dreams. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down.
(White Aura) An acolyte of Master Arsenic is here, grinning at you.

North

[25hp 100m 94mv 277xp] A Horrible Nitemare
[Exits: south]
You are in a horrible nitemare. Blood and gore are everywhere. Every possible evil creature has a place in this room. One is coming right at you! There is a sign on the wall. The only exit is south.
Here stands the most hideous creature you have ever seen, your nightmares!

Your worst nightmare's swipe misses you.
Your worst nightmare is in perfect health.

[25hp 100m 92mv 277xp]
Your slash injures Your worst nightmare.
Your worst nightmare's swipe misses you.
Your worst nightmare is almost dead.

[25hp 100m 92mv 276xp]
Your slash bruises Your worst nightmare.
Your worst nightmare is DEAD!!
You receive 80 experience points.
You hear Your worst nightmare's death cry.
You get some gold coins from corpse of Your worst nightmare.
You counted 5 coins.
You get flannel pajama pants from corpse of Your worst nightmare.
You get a flannel belt from corpse of Your worst nightmare.
Zeke gives you 3 mana for your sacrifice.

Wear all

[25hp 103m 100mv 195xp] You wear a flannel belt about your waist.
You wear flannel pajama pants on your legs.

South

[25hp 103m 100mv 195xp] The Four Dreams Room
[Exits: north east south west down]
You are in the four Dreams room. All around are 4 different dreams. To succeed in the world of Dreams, you must first overcome the four basic types of dreams. Each room contains a different dream. Conquer the dreams and take what they have to offer and you will be ready for the world of Dreams. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down.
(White Aura) An acolyte of Master Arsenic is here, grinning at you.

South

[25hp 103m 98mv 195xp] A Flying Dream
[Exits: north]
You are FLYING! You have never felt such freedom. You could stay here for hours and just soak up the atmosphere. There is a sign on the wall. The only exit is north.
There is a huge vulture chained here.

Read sign

[25hp 103m 96mv 195xp] There is a vulture in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse if you don't have your configurations of autoloot, autosac and autogold set On.

Kill vulture

[25hp 103m 96mv 195xp] A HUGE vulture dodges your attack.
Your slash bruises A HUGE vulture.
A HUGE vulture's bite misses you.
A HUGE vulture is slightly scratched.

[25hp 103m 100mv 194xp]
Your slash pricks A HUGE vulture.
A HUGE vulture's bite misses you.
A HUGE vulture has a few bruises.

[25hp 103m 100mv 193xp]
Your slash injures A HUGE vulture.
A HUGE vulture's bite misses you.
A HUGE vulture has several wounds.

[25hp 103m 100mv 192xp]
Your slash injures A HUGE vulture.
A HUGE vulture's bite misses you.
A HUGE vulture's bite misses you.
A HUGE vulture is covered in blood.

[25hp 103m 100mv 191xp]
Your slash pricks A HUGE vulture.
A HUGE vulture's bite misses you.
A HUGE vulture's bite misses you.
A HUGE vulture is leaking guts.

[25hp 103m 100mv 190xp]
Your slash injures A HUGE vulture.
A HUGE vulture is DEAD!!
You receive 128 experience points.
You smell A HUGE vulture's sphincter releasing in death.
You get some gold coins from corpse of A HUGE vulture.
You counted 36 coins.
You get a flannel cap from corpse of A HUGE vulture.
You get a fluffy forest green bathrobe from corpse of A HUGE vulture.
Miracle gives you 1 movement point for your sacrifice.

Wear all

[25hp 103m 101mv 61xp] You wear a fluffy forest green bathrobe about your body.
You wear a flannel cap on your head.

North

[25hp 100m 100mv 61xp] The Four Dreams Room
[Exits: north east south west down]
You are in the four Dreams room. All around are 4 different dreams. To succeed in the world of Dreams, you must first overcome the four basic types of dreams. Each room contains a different dream. Conquer the dreams and take what they have to offer and you will be ready for the world of Dreams. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down.
(White Aura) An acolyte of Master Arsenic is here, grinning at you.

Down

[25hp 100m 100mv 61xp] A Room in Dream School
[Exits: south up]
You have made great strides in preparing yourself for the Dream world. However, there are still a few things you must learn to do to survive in the world of Dreams. Of course, there is a sign on the wall. Find your own exit here.

Read sign

[25hp 100m 98mv 61xp] By now, you must be hungry and thirsty. Time to buy groceries! To the south is a store. Inside the store, you can use these commands:

BUY item Buys that particular item
LIST List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.

South

[25hp 100m 100mv 61xp] The Store in Dream School
[Exits: north]
You are in a cramped room. Stacked neatly on shelves everywhere are items and packages. Things look a bit strange but then again this is a Dream. Of course, there is a sign on the wall. The only exit is north.
(White Aura) An adept of Fick is here, grinning and selling you things, or is he?

List

[25hp 100m 98mv 61xp] [Lv Price] Item
[ 1 10] a wrist guard.
[ 1 6] a flannel belt.
[ 1 3] a fluffy forest green bathrobe..
[ 1 5] a pair of flannel sleeves.
[ 1 6] a pair of cotton gloves.
[ 1 6] a pair of fuzzy slippers.
[ 1 4] flannel pajama pants.
[ 1 4] a flannel cap.
[ 1 3] a warm cozy scarf.
[ 1 5] a flat pillow.
[ 1 8] a flannel pajama top.
[ 1 3] a clumsy iron sword.
[ 1 16] a small sharp stick.
[ 1 5] a small crooked staff.
[ 1 61] a hooded brass lantern.
[ 1 29] a buffalo water skin.
[ 1 6] Fat Man's Pie.

Buy skin

[25hp 100m 98mv 61xp] You buy a buffalo water skin.

Buy pie

[25hp 100m 98mv 61xp] You buy Fat Man's Pie.

Buy lantern

[25hp 100m 100mv 61xp] You buy a hooded brass lantern.

Buy guard

[25hp 100m 100mv 61xp] You buy a wrist guard.

Wear guard

[25hp 100m 100mv 61xp] You wear a wrist guard around your right wrist.

North

[25hp 100m 100mv 61xp] A Room in Dream School
[Exits: south up]
You have made great strides in preparing yourself for the Dream world. However, there are still a few things you must learn to do to survive in the world of Dreams. Of course, there is a sign on the wall. Find your own exit here.

Scan

[25hp 100m 98mv 61xp]
[Looking to the east]
A closed door is right here.

[Looking to the south]
The adept of Fick is close by.

[Looking upwards]
The acolyte of Arsenic is close by.

Open east

[25hp 100m 98mv 61xp] You open the door.

East

[25hp 100m 98mv 61xp] A Room in Dream School
[Exits: north west]
Every child fears one of their Aunts. North of here is Aunt Thelma. Everyone who goes to bed knows that Aunt Thelma wants a big kiss before you go to bed. Of course, there is a sign on the wall. The exits are north and west, with a door to the east.

Read sign

[25hp 100m 96mv 61xp] North of you is a dark room. I hope you still have the Nitelight! If not, you have to back to the store and buy one.

In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK EAST, OPEN EAST, and continue east.

North

[25hp 100m 100mv 61xp] The Darkened Room
[Exits: south]
This room was purposefully darkened so that you would need to hold on to a light source to go through, ok it was because Aunt Thelma is really not much to look at and you have already conquered your nitemares. The only exit is south.
Big Aunt Thelma is here waiting to give you a big kiss.

Kill Thelma

[25hp 100m 98mv 61xp] Your slash pricks Big aunt Thelma.
Big aunt Thelma is slightly scratched.

[25hp 100m 98mv 59xp]
A shooting star suddenly streaks across the horizon!
Big aunt Thelma is slightly scratched.

[25hp 100m 98mv 59xp]
Your slash bruises Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is slightly scratched.

[25hp 100m 98mv 57xp]
Big aunt Thelma dodges your attack.
Big aunt Thelma's bite misses you.
Big aunt Thelma is slightly scratched.

[25hp 100m 98mv 57xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is slightly scratched.

[25hp 100m 100mv 55xp]
Your slash hits Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is slightly scratched.

[25hp 100m 100mv 53xp]
Your slash hits Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 51xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 49xp]
Your slash hits Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 47xp]
Big aunt Thelma dodges your attack.
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 47xp]
Big aunt Thelma dodges your attack.
Big aunt Thelma's bite misses you.
Big aunt Thelma trips you and you go down!
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 47xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma's bite misses you.
Big aunt Thelma has a few bruises.

[25hp 100m 100mv 45xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has some cuts.

[25hp 100m 100mv 43xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma's bite misses you.
Big aunt Thelma has some cuts.

[25hp 100m 100mv 41xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma trips you and you go down!
Big aunt Thelma's bite misses you.
Big aunt Thelma has several wounds.

[25hp 100m 100mv 39xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has many nasty wounds.

[25hp 100m 100mv 37xp]
Your slash bruises Big aunt Thelma.
Big aunt Thelma trips you and you go down!
Big aunt Thelma's bite misses you.
Big aunt Thelma's bite misses you.
Big aunt Thelma has many nasty wounds.

[25hp 100m 100mv 35xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is bleeding freely.

[25hp 100m 100mv 33xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has many nasty wounds.

[25hp 100m 100mv 31xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma has many nasty wounds.

[25hp 100m 100mv 29xp]
Your slash hits Big aunt Thelma.
Big aunt Thelma's bite injures you.
That really did HURT!
Big aunt Thelma's bite misses you.
Big aunt Thelma is bleeding freely.

[17hp 100m 100mv 27xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is bleeding freely.

[17hp 100m 100mv 25xp]
Big aunt Thelma dodges your attack.
Big aunt Thelma's bite misses you.
Big aunt Thelma is bleeding freely.

[17hp 100m 100mv 25xp]
Your slash misses Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is bleeding freely.

[17hp 100m 100mv 25xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma trips you and you go down!
Big aunt Thelma's bite misses you.
Big aunt Thelma's bite misses you.
Big aunt Thelma is covered in blood.

[17hp 100m 100mv 23xp]
Your slash bruises Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is covered in blood.

[17hp 100m 100mv 21xp]
Your slash hits Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is leaking guts.

[17hp 100m 100mv 19xp]
Your slash pricks Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma trips you and you go down!
Big aunt Thelma's bite misses you.
Big aunt Thelma is leaking guts.

[17hp 100m 100mv 17xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is almost dead.

[17hp 100m 100mv 15xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma is almost dead.

[17hp 100m 100mv 13xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma's bite misses you.
Big aunt Thelma's bite misses you.
Big aunt Thelma is in a bad way.

[17hp 100m 100mv 11xp]
Your slash injures Big aunt Thelma.
Big aunt Thelma is DEAD!!
You receive 152 experience points.
You raise a level!!
Your gain is: 12 hits, 4 mana, 10 moves, 3 practices, and 1 trains.
You smell Big aunt Thelma's sphincter releasing in death.
You get some gold coins from corpse of Big aunt Thelma.
You counted 210 coins.
You get a pair of cotton gloves from corpse of Big aunt Thelma.
You get a pair of flannel sleeves from corpse of Big aunt Thelma.
You get a key from corpse of Big aunt Thelma.
You get a wrist guard from corpse of Big aunt Thelma.
Fick gives you 1 movement point for your sacrifice.

Wear all

[17hp 100m 101mv 857xp] You can not use this item, it is a level 7 object.
You wear a pair of flannel sleeves on your arms.
You wear a pair of cotton gloves on your hands.

South

[17hp 100m 110mv 857xp] A Room in Dream School
[Exits: north west]
Every child fears one of their Aunts. North of here is Aunt Thelma. Everyone who goes to bed knows that Aunt Thelma wants a big kiss before you go to bed. Of course, there is a sign on the wall. The exits are north and west, with a door to the east.

Sleep

[17hp 100m 108mv 857xp] You sleep.

Wake

[37hp 104m 110mv 857xp] You wake and stand up.

Unlock east

[37hp 104m 110mv 857xp] *Click*

Open east

[37hp 104m 110mv 857xp] You open the door.

East

[37hp 104m 110mv 857xp] The End of Dream School!
[Exits: none]
This is a very dim room, with a large pillow in the center. Behind the pedestal stands a person cloaked in sand? You are now face to face with the Sandman. He is your last obstacle in Dream School. If you conquer him you are ready to face the bedroom! There is a big sign here. The only exit is on the other side of the gate north of you.
The Sandman is here, holding your graduation present!

Read sign

[37hp 104m 108mv 857xp] You have graduated from Dream School! Get your diploma by killing the Sandman. Go 'NORTH' from here to visit our Your Bedroom. There are plenty of low-level monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be one happy dream.

Kill sandman

[37hp 104m 108mv 857xp] Your slash misses The Sandman.
The Sandman is in perfect health.

[37hp 104m 110mv 857xp]
Your slash pricks The Sandman.
The Sandman's swipe misses you.
The Sandman has a few bruises.

[37hp 104m 110mv 856xp]
Your slash bruises The Sandman.
The Sandman's swipe misses you.
The Sandman has many nasty wounds.

[37hp 104m 110mv 855xp]
Your slash pricks The Sandman.
The Sandman's swipe misses you.
The Sandman is bleeding freely.

[37hp 104m 110mv 854xp]
Your slash misses The Sandman.
The Sandman's swipe hits you.
The Sandman is bleeding freely.

[33hp 104m 110mv 854xp]
Your slash bruises The Sandman.
The Sandman's swipe misses you.
The Sandman is almost dead.

[33hp 104m 110mv 853xp]
Your slash injures The Sandman.
The Sandman is DEAD!!
You receive 60 experience points.
You hear The Sandman's death cry.
You get some gold coins from corpse of The Sandman.
You counted 8 coins.
You get a dream school diploma from corpse of The Sandman.
Yolanda gives you 1 hit point for your sacrifice.

Wear diploma

[34hp 104m 110mv 792xp] You hold a dream school diploma in your hands.

Open north

[34hp 104m 110mv 792xp] You open the gate.

North

[34hp 104m 110mv 792xp] South Wall of Your Bedroom
[Exits: north east west up]
You are in Your Bedroom. Remember, if you wish to get out of Your Bedroom, just go up. Ceilings can barely be seen in this huge room. You feel as if you are being watched by some divine being.

Scan

[34hp 104m 108mv 792xp]

[Looking to the north]
A toothbrush is a brief walk away.
A toy jack-in-a-box is rather far off.

[Looking to the east]
A tree branch is close by.
A toothbrush is close by.
A toy jack-in-a-box is not far off.

[Looking to the west]
You don't see anyone.

[Looking upwards]
Lady Alustrial is not far off.

From this point, just pick a direction that shows a mob, go there, and start killing. When you are ready to try some place harder, just type recall to leave this area.

 

After Dreams School

Once you have completed Dreams School, you will have a basic set of equipment and know the primary commands needed to play Dreams. The next thing you will want to do is start gaining levels to make your character stronger so that you can explore the realm and continue advancing. The quickest way to do that is to fight in the Your Bedroom area until you make level 5 or so. There are a lot of mobs there so it won't take you long to level.

One thing you should be aware of is repopulation (or repop) time for the mobs. Once all the mobs in an area have been killed, it takes approximately three minutes for them to repop if no one is in the area or roughly fifteen minutes for them to repop if there is anyone in the area. So, once you have killed everything in Your Bedroom, you should recall (by typing either recall or /). Recalling takes you to the Temple of Misthaven. Once there, simply wait a few minutes for repop while taking advantage of the free healing and combat spells that the healer provides to players level 15 and below. If you're really impatient to level and don't want or need the free spells available at recall, you can go to Dwarven Daycare and fight there for a few minutes and then return to Your Bedroom. You can get a map to Dwarven Daycare either at the Cartography shop in town or from the Area Info/Maps section of our web page. Fighting in Your Bedroom and Dwarven Daycare is probably the quickest way to get to level 5.

Once you make level 5 or so, it's time to start getting better equipment and exploring the roughly 190 areas that Dreams has. There are armor and weapons shops in town as well as a Donation Pit where you can get free equipment that other players have donated. You can also ask any of the higher level players for assistance in getting better equipment. After you've re-equipped, you can begin exploring the realm. Typing either areas or help arealist will get you a list of all the areas in Dreams and show you the level range for each area. You can also find the same information on our web page in the Area Info section. If you'd like to learn more about some of the areas before visiting/exploring them, you can read the excellent area reviews written by Miracle that are also on our web page in the Area Info section. Once you've re-equipped and decided what area you want to try just go to one of the map sellers or our web page to get a map to the area you've chosen then go forth and start leveling like a maniac. Congratulations, you're now on your way to becoming a Hero or Star. Enjoy.

 

Map of Misthaven

misthavenmap.gif (9157 bytes)

Note: This map does not depict the entire city of Misthaven. It only shows the locations of the most commonly used places - shops, fountains, healer, trainer, practicer, donation pit, bank, Dreams School, etc

 

Places to Fight

Although there are numerous places for new players to fight, the most commonly used to Level 20 are:

Name Levels Directions from Recall
Ants Marching 5-15 2S, 6E, N
The Chocolate Factory 10-25 6N, E
The Circus 1-12 2S, 3E, S
Dwarven Kingdom

10-25

16N, 3E, N
Enchanted Forest 5-15 2S, 8W, N
Hoolaphany Stealers 5-10 4S, OPEN EAST, E
Horror Heights High School 15-40 15N, E, OPEN E
The Living Daylights

10-30

3S, 3E, 2N
Penguin Isle 5-15 3S, 2E, 2S, 6E, N
Rainbow Isle 5-15 2S, 2E, U
Smurf Village

1-10

2S, 6W, N
The Sphynx 5-10 11N, 4E
The Toybox 5-15 16N, 3E, 3S, 2W, S

From Levels 20-30, the most commonly used areas are:

Name Levels Directions from Recall
A Kitchen Through Smaller Eyes 20-40 9N, E, N
McDonald's 20-40 6S, E, N
The Sands of Anaurobi 20-30 2S, 5W, S, D, W, 2S, 3W, N
Sesame Street 35-50 3S, 2E, 2S, 33E, N, 5E, 5N, E, 3N, 2E, S, E, S, E, S, 3E, 2N, E, N
Tomb of Qualopec 30-40 2S, 5W, S, D, 3S, 3D
Vieux Carre 25-35 S, 12W, N
Waiting For You 30-40  2S, 5W, S, D, W, 2S, 3W, N, 3E, ENTER HAZE

For Levels 30-50, the most commonly used areas are:

Name Levels Directions from Recall
Blue Moon 50-65  3S, 2W, S, BUY CARD, UNLOCK S, OPEN S, S, ENTER PAGES
Decade That Wouldn't Die 50-70  2S, E, 3S, E, S, E, 2N, 3E, N, E, N, W, N, 2E, S, E, U, E, 3U, N, E, S, (ENTER WARP)
Digital Nights 40-85  3S, W, 4N, W, N, 2E, N, ENTER
ARCADE
Japanime 40-70  S, 33E, N, 5E, 5N, E, 3N, 2E, S, E, S,
E, S, 3E, 2N, E, N, W
The Moon Kingdom 50-70  S, 33E, N, 5E, 5N, E, 3N, 2E, S, E, S, E, S, 3E, 2N, E, N, E
Party Like It's... 40-50 4S, W
Redemption 50-80 2S, 5E, S
X-Files 40-50  3S, W, 4N, W, N, 2E, N, ENTER ARCADE, W, ENTER POSTER, 2D, ENTER SHIELD

 

 

Frequently Asked Questions (FAQ's)

  1. How do I get rid of these annoying hunger and thirst messages?
  2. The short answer is to eat and drink something. There are numerous shops throughout the realm where you can buy food, but the easiest to find is the Bakery Shop in Misthaven. You can also eat the body parts of mobs you kill. There are also numerous fountains in the realm, but the ones most often used are north and south of Recall. To avoid having to constantly recall, it's a good idea to buy a water skin at the General Store and fill it at one of the fountains periodically.

     

  3. Where do I go to train and practice?
  4. Dreams does not have separate guilds for each class. All classes use the same place to train and practice. To train, recall then go up, north, west. To practice a skill or spell, recall and go up north, east.

     

  5. Where's a good place for me to fight/level?
  6. Type areas or help arealist. That will give you a list of all the areas in Dreams and the level range for each area. The list of areas and level ranges is also available on our web page in the Area Info section.

     

  7. How do I get to…?
  8. To find any of the areas in Dreams, either buy a map at one of the three mapsellers (Cartography Shop, Levee, and Southern Continent) or go to the Area Info/Maps section of our web page.

     

  9. How can I find out what this piece of equipment/object does?
  10. If your class has the identify spell, type cast 'identify' <objectname>. If you don't have the identify spell, you can buy and use scrolls of identify (as long as you have the scrolls skill). You can buy scrolls of identify at the Magic Shop (2s 2w 1n from Recall). Then just type recite identify <objectname>.

     

  11. Which of these items is better?
  12. There are two ways to check this. You can use the compare command (type help compare) or the identify spell or scroll (see above). Compare only compares the levels of the two objects and doesn't take into account additional attributes the objects might have like hitroll, damroll, etc. Identify will give you a more accurate comparison.

     

  13. How do I read or write a note?
  14. Dreams has a fairly extensive Board section for notes, but it's quite easy to use. Basically, typing board will get you a list of all the boards. To change from one board to another, type board # (e.g. board 3). Typing note will bring up the first unread note on whichever board you're on. Typing note write will put you into the note editor for the board you're on. Type help note and you'll get all the details on using the Dreams board/note system.

     

  15. I died. How do I find my corpse?
  16. When you die, your corpse is reincarnated in A Cold Morgue Drawer. You don't have to go back to where you died to find it. To get to your corpse, simply go East to The Morgue. Corpses will not decay as long as there is still any equipment in them. However, should the game have to be rebooted, all corpses will vanish so make sure you get your equipment from your corpse before leaving the game. Typing help death will give you additional information.

     

  17. I found my corpse, now what?
  18. The first thing you should do is type buy tear, then type quaff tear. That'll enable you to see/get any invisible objects you may have had. Next type buy sweat, then type quaff sweat. That'll temporarily increase your strength. Then type get all corpse and wear all. You should look in your corpse after that to make sure you got everything. If not, type get all corpse again. If there's more than one corpse in purgatory (for example, if someone died right after you did), you may get a message that says "you can't do that" when you try to get your equipment. If that happens, just type get all 2.corpse or get all 3.corpse, etc to get the equipment that is in your corpse. Once you have all your equipment, go up to get back to Recall. Be sure you get all your equipment before you leave because the only way to get back to purgatory after leaving it is to die again.

     

  19. I'm wearing something that I can't remove or holding something that I can't drop. What do I do?
  20. Go to the Equipment Removal Shop in Misthaven (2s 2w 2n from Recall). Then type rid body to get all of all noremove equipment or rid inventory to get rid off all nodrop equipment in your inventory.

     

  21. What/where is a donation pit and how do I use it?
  22. Dreams has a donation pit 1n of Recall. This is where players donate extra equipment. Anything donated to the donation pit is available free of charge to any player that needs it. To check what's in the donation pit, type look in pit. To get an item from the donation pit, type get <itemname> pit. If you have equipment you no longer need, you can send it to the pit from anywhere in Dreams by typing donate <itemname>. Equipment sent to the donation pit does not decay or disappear after a certain amount of time. It will stay in the donation pit until either there is a system reboot or until an immortal purges its contents.

     

  23. How do I communicate with other players?
  24. Dreams has numerous channels available for players to use. Typing channels will display a list of all channels available to you. To find out what a particular channel is for and how to use it, just type help <channelname>.

     

  25. How can I see what spells have been cast on me?
  26. Type affect. This will show you all spells affecting you. Above a certain level, you will also see the amount of time remaining on each spell.

     

  27. What does it mean when a player "rises in power"?
  28. Once a player reaches level 150, he/she no longer makes levels. Whenever a level 150 player earns 1,000 xp he/she "rises in power" instead of leveling. They gain hp/mana/mv just as if they had leveled, but they do not gain additional levels past level 150.

     

  29. Is there a bank?
  30. Yes. It is located 2n 2e from Recall. When in the bank, type bank to see a list of options and the syntax for using them.

     

  31. How do I see what players are online?
  32. Type who. You will see a list of all visible players, their levels, and clan affiliation. If you have detect invisible, you will also see all invisible players at or below your level with the exception of immortals that are invisible.

     

  33. What are tokens and how do I get them?
  34. Tokens are prizes that immortals award for finishing first, second, or third in a quest. In some instances, players may be awarded a token for participation in a quest even if they don't finish as one of the top three. Typing help token will show you a list of what you can get for various numbers of tokens.

     

  35. How can I get colors in my title?
    Type help color. You'll see a list of the available colors and the codes that represent them.

 

Epilogue

This guide is intended for players that are new to Dreams or that have little to no experience in mudding. It will not cover every question that might arise. However, Dreams has an extensive online helps system that you can access by typing help <subject> (e.g. help channels or help title). Additionally, our staff of immortals will gladly answer any questions you may have. The players on Dreams are also friendly and quite willing to assist new or inexperienced people. If you have any suggestions or recommendations for improving this guide, please email me at fick6969@comcast.net. If you'd like to download a copy of this guide in Word format, rightclick here.

 

See you online!